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Giga 5: Character, Setting And Asset Designs (Cancelled Project, 2015)

During my first couple of months at a small game studio, I'd been busy making a bunch of art and assets for a 2d flying character- shooter, examples being Trouble Shooter, Deathsmiles, Cotton, or Contra (with a jetpack). I was partway through learning to animate in Spine/Unity, until all of this was scrapped for something completely different.
Life happens.

Our main girl, Giga

Our main girl, Giga

character studies

character studies

Akko, or the alt character/boss who could be unlocked

Akko, or the alt character/boss who could be unlocked

SHOUTDOWN

SHOUTDOWN

assets for a biohazard stage

assets for a biohazard stage

initial stage design

initial stage design

boss idea

boss idea

layouts for stages

layouts for stages

I started with sketches... this is the mechanical stage

I started with sketches... this is the mechanical stage

sketch/colours for biohazard stage

sketch/colours for biohazard stage

Status bar for Giga

Status bar for Giga

Status bar for Akko

Status bar for Akko

icons/pickups

icons/pickups

dialogue moments

dialogue moments